

Commander in which it hits at 90% power and -30 accuracy. At Lieutenant its 85% power and -40 accuracy. Players relying on FAW should by all means use weapons with accuracy boosts. At Ensign the ability hits with 80% power and -50 accuracy. The ability still works great on Tholian Webs and buzzy little micro enemies, but not at the expense of firing on your actual target. Each target will get five attacks up to a total of ten per cycle. If there is no other targetable enemy the ability will only attack the main target. Now the ability will attack the primary target AND another random target if one exists. But the current FAW works a little differently.

The idea is to wear down the shield facing to expose the hull.
#Star trek online dps beam baot 2018 series
Without a followup series of shots a single beam hit does very little damage to an individual target, the shields soak it up and it’s over. But the problem with it was the random part. It was great for eliminating annoying carrier pets, mines, heavy torpedos, Tholian webs and so on. Then look at the beams vs cannons overall.īeams: Fire at Will aka: FAW: This attack used to be a random targeting attack. So first I want to go over each of the four basic energy weapon tactical bridge officer attack abilities. I wrote about the Beam Overload change here which was probably the most significant change made among the weapon attack changes.

Some time back Cryptic changed the attack abilities of both beams and cannons, so my previous argument is now out of date. But I argued against FAW as a rule because it randomly targets enemies and in the end I showed that FAW doesn’t kill enemies as fast as Canons or Beams with Overload. The DPS counters were all in on King Beam most using multiple instances of FAW. A weapon that has a stun setting should be enough of a hint (but there are a few types that can be good, but not better then AP).I wrote a blog piece on this site several years ago about the beams versus cannons debate that was at the time raging. hard to get a set, and you are limited to having to using only +cannon consoles, which the math shows would be counter productive in its usefulness from the difference from a weapon with Vuln Exploit/Locate cons (diff of 25% damage on a ship with 5 Tac Cons) And DoTs can be wiped clean from Science debuff counters (Hazard Emitters etc). Because if you use more then one of the same plasma weapon then your Plasma DoT from them won't stack. One would need to use a hand of different plasma weapons for them to be of any use.
#Star trek online dps beam baot 2018 plus
Plus once a target is without shields then the Proc is moot. But as a proc it is simply outclassed by the current game state and while it did keep up with the power creep of DR, it's effect remains insignificant and very hard to notice. has no 2.5% proc, has a base +20% CritD bonus, and can become a +120% Critrical damage weapon + any other CritD bonuses stacked on top of the 120% from other pther sources, or a +100%+Pen without needing to Proc. But requires a player's ship to have 25% or less Hull HP remaining to outperform an AP setup supported by Iconian ship gear + The right Consoles.Īnti-Proton. Over all though, AP is stronger than the other types (For non F2P-Builds/Players).Īn exception though would be a Disruptor setup with the “Terran Task Force Disruptor Beam Array” (Terran Reputation), which increases the damage dealt by that array as target’s hull decreases (up to 200% damage at 25% hull), is a bit stronger than an Anti-Proton setup. Math doesn't lie unless you use that "New Math" i've heard of. IE +Damage/CritD added on top of 5 Vulnerability Locator. And both of those weapon types have more Consoles to pick use to outperform the other types. But sometimes I like to play STO and not fight fail AI and not doing the same mundane missions over and over (even fail players can do unexpected things).Īlso by best, I mean Best=Raw DPS output. And yes I know you hate PvP in STO, as it's nigh impossible to balance a game equally well enough for both PvP&PvE without one suffering over the other. (not bragging, just sharing where my point of view on this matter is coming from)

So i'm not limited in what I can get and use like many others are. Depends on your build and your goals.įirst off i'm not a F2P player. Also there is no such a energy weapon that is the "best". As they have the most Consoles which give bonuses for them. Originally posted by Maj_Cyric:AP and Disruptor weapons are the two best types to use.
